Today, throughout a convention name hosted by Embracer Group following the information of the acquisition of most of Square Enix’s western studios, we heard some fascinating data from Eidos-Montréal studio head David Anfossi.
Anfossi talked about that the studio has “several” initiatives within the works, they usually’re all utilizing Epic Games’ Unreal Engine 5.
The studio has beforehand determined to cease focusing by itself in-game engine and focus as an alternative on where it could make a distinction, the content material.
Looking on the presentation slides, we additionally hear that the studio has at present 4 inventive groups, 442 staff at its fundamental position in Montréal, 34 in Sherbrooke, and 5 in Shanghai.
No additional data was offered concerning the nature of the initiatives in improvement, however Anfossi did discuss at size concerning the studio’s historical past with the Deus Ex franchise. That being stated, he didn’t affirm whether or not one of many initiatives within the works is a Deus Ex game.
He additionally outlined the studio (sic) as “The home of Thief and Deus Ex franchises.”
He concluded his discuss by mentioning that the studio is at its finest in 15 years and he’s satisfied that “being part of Embracer Group will take Eidos to the next level and make its talents, the gamers, and you very happy.”
The newest Deus Ex game launched by Eidos Montreal was Deus Ex: Mankind Divided in 2016, whereas the newest Thief was launched in 2014.
In 2018 the studio co-developed Shadow of the Tomb Raider along with Crystal Dynamics, whereas late final yr it launched Marvel’s Guardians of The Galaxy, which was met with important and fan acclaim.