Play Dungeons & Dragons at school? In the United States kicks off a educational program officer of Wizards of the Coast which will make it possible to integrate playful activity within the school programs of elementary and middle school students.
Dungeons & Dragons in American schools
The initiative announced by Wizards of the Coast will use Dungeons & Dragons to enable students to learn a range of both social and educational skills, using role play. In presenting this project Wizards of the Coast has structured two different didactic levels suitable for different age groups, 9-12 and 12-14 yearswith the aim of helping students learn interpersonal and problem-solving skills.
The educational program will use the new one Starter Set – Dragons of Stormwreck Isle (Starter Set: Dragons of the Isle of Storms available for online purchase), which will be sent free of charge to all schools participating in the particular educational project.
During the didactic path the students will have to work together for create a small island with the various ecosystems, geographical features and places of interest. Also the working group will have to work together for build the world creating backstory, places and the plot of an adventure to be submitted to the teacher who will then be called to fill the role of Dungeon Master.
Dungeons & Dragons and role-playing games in general are not entirely new teaching tools, however, over the years the role-playing game has been used by many teachers and as evidence of this, Wizards has included in the presentation of the educational project also quotes from teachers who have used the game in the past most famous role in the world as an educational support.
One example is Kade Wells, a teacher at Harrisburg North Middle School in South Dakota, who defines D&D the best metacognitive tool for educationafter the introduction of the game in his classes, the teacher was able to find a substantial increase in the level of reading and in the evaluation scores of the tests taken by his students.
The educational program, however, will not be the only initiative on the program aimed at young players. In parallel to this initiative, Wizards also announced the creation of the “D&D Club”Within schools and libraries, as an afternoon activity afterschool.
And in the rest of the world?
For now, these programs will be located only in the United States, however in the near future, activities in collaboration with schools and libraries could also be introduced in other territories.
Waiting to see land Dungeons & Dragons on the desks of Italian schools it is possible to have access to the program Dungeons & Dragons Build an Adventure (obviously in English) a this link of the Young Minds Inspired website.